package game.objects.weapons.projectiles 
{
	import flash.display.BitmapData;
	import net.flashpunk.Entity;
	import net.flashpunk.graphics.Image;
	/**
	 * ...
	 * @author Sulus Ltd.
	 */
	public class Arrow extends Entity
	{
		
		public function Arrow(x:Number,y:Number,angle:Number,power:Number) 
		{
			this.x = x;
			this.y = y;
			
			graphic = new Image(new BitmapData(24, 1, false, 0xFF0000));
			setHitbox(24, 1, 0, 0);
			
		}
		
		override public function update():void 
		{
			
			
			
		}
		
	}

}